Tim Sudworth,Graham Cray,Chris Russell,Lindsay Urwin: Mission-shaped Youth: Rethinking Young People and Church

Mission-shaped Youth: Rethinking Young People and Church


Description

This is a critical time for the Church's ministry among young people. Following on from Mission-shaped Church, this book examines what it means to have a 'youth-mission-shaped church'. It challenges us to intersect with today's young people in their daily lives and culture. The authors urge us to offer a mission that isn't just about evangelism, but is also about supporting pastorally and spiritually. Using case studies and discussion starters, Mission-shaped Youth examines school- and congregation-baesd projects, projects involving young people outside the church, and creative ways of engaging young people with prayer and sacraments. It also considers the challenges and encouragements for the wider Church and looks at what is emerging for the future. Mission-shaped Youth challenges us to expand our vision beyond the standard mode for youth work, and asks what church should be for young people. If you want to do something new for God and for young people, this book is an essential tool.

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we Mission-shaped Youth: Rethinking Young People and Church download epub can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games.


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Author: Tim Sudworth,Graham Cray,Chris Russell,Lindsay Urwin
Number of Pages: 165 pages
Published Date: 18 May 2007
Publisher: CHURCH HOUSE PUBLISHING
Publication Country: London, United Kingdom
Language: English
ISBN: 9780715140826
Download Link: Click Here
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